
Observation
Player praises the explosion/clear effect ('Explosion is so good. It just feels so good') but immediately complains the audio mix is too quiet to deliver the satisfying punch the visuals promise. They check their phone settings looking for the cause ('Not sure why I'm not in this so low'). The visual fanfare lands; the audio side of the juice doesn't.
Explosion is so good. It just feels so good. Especially if you have a little optics and a little sound here, which is, again, a shame that I don't have. ... It's just gotta be a bunch louder. Not sure why I'm not in this so low.
Recommendation
Audit the in-game audio levels for clear/combo events — the SFX bus is sitting noticeably below where players expect for a tile-clear payoff. Consider: (a) raising clear/combo SFX +6–10dB relative to ambient, (b) adding a subtle sub-frequency thump for combo x5+, (c) layering haptic tap on every successful match (Core Haptics light → medium as combos build). The visual celebration is doing all the work right now; the audio/haptic legs of the feedback tripod are weak.




